SCHEDULE
 


1.    General provisions

1.1.  The league is regulated by the following rules and conditions, which apply to all participants. All cases not regulated by these rules will be dealt with individually by league officials.

1.2.  Registration and participation in league matches constitutes that teams and their management accept the tournament rules.

1.3.  League organizers must inform participants of all changes to the rules through Skype or E-mail.


2.    League regulations and winner definition

2.1.  Tournament structure: Online + LAN finals for top 4 teams (2 teams from EU region, 1 team from CN and US regions).

2.2. Format:

2.2.1. Group stage: up to 10 invited teams, Round-robin format. All matches of this stage are played in Best-of-2 format with each map win equal to 1 point. Top 4 teams advance to the playoffs.

2.2.2. Online playoffs for EU region: Double elimination grid, first round of winner and loser brackets are in Best-of-3 format; the last 2 matches are in Best-of-5 format.

2.2.3. Online playoffs for CN and US regions: Double elimination grid, all matches until grand finals are in Best-of-3 format, Grand Finals are in Best-of-5 format.

2.2.4. LAN finals: 4 teams, Full Double Elimination Best-of-3, Grand Finals are Best-of-5 with 1 win advantage for the team from winners bracket.

2.3. Group stage standings are determined according to the following parameters (in descending order of importance):

2.3.1. Total points accumulated

2.3.2. Face to face meeting result (a dispute between two teams)

2.3.3. Difference in maps won and lost between the disputing teams 

2.3.4. Difference in Penalty Points.

2.4.  If during the group stage 1, 2nd and 3rd places can not be determined on the above mentioned grounds, additional matches are appointed by the tournament organizers between the disputing teams. These matches will be in Best of 1 format.

2.5.  League match schedule is prepared in advance. Teams and organizers reach an agreement on the date of each match before league start. Teams have the right to move the match to another date 2 times in a season (2 wildcards). Every team also can swap matches with other teams without limit, but must notify league administration 48 hours prior to the start of earlier match.

3.    League gameplay rules

3.1.  The lobby is created by the League Admin 30 minutes before the game start, after that the password is provided to team representatives and also to commentators.

3.2.1. All matches of each division are played on servers, appointed to that division (Luxembourg for EU-divison, US West for US-division, China for Chinese division).

3.2.2. If necessary, league administration can choose to host a game on a different server.

3.3. The right of making the First Pick or choosing side is determined by league admin with a Coin Toss. On map 2 this right is given to the second team, on map 3, to team 1 again, and so on.

3.4.  Team representatives (captain or manager) must be connected to league’s skype-conference chat 15 minutes before the official match start time, and also during the whole duration of the match.

3.5.  Before the match start all players must make their Steam profiles public in order that league admin can check them for SteamID correspondance.

3.6.  If one of the teams or both teams are late for the game start by more than:

3.6.1.    5 minutes – 30 extra seconds less during pick/ban stage and +1 penalty point.

3.6.2.    7 minutes – 60 extra seconds less during pick/ban stage and +1 penalty point.

3.6.3.    10 minutes – 90 extra seconds less during pick/ban stage and +2 penalty point.

3.6.4.    If a team is late for more than 10 minutes, it will get 2 penalty points for each full 10 minutes.

3.6.5. If a team is late for more than 30 minutes, it will forfeit Map 1.

3.6.6. If a team is late for more than 65 minutes, it will forfeit the match.

3.6.7. The waiting time without forfeiting can be extended up to 60 minutes by admins choice.

3.7.  In case of global technical problems with Dota 2 client or Steam network, league administration may decide to postpone the match to another day.

3.8.  If a player performing picking duties is disconnected during pick/ban stage and unable to reconnect in time (if at least one conscious ban or pick is lost), match lobby will be re-made. Picking players must reproduce exactly all the picks and bans that were made prior to disconnect. If a team fails to comply with this requirement, the judge may issue warnings to the team and force teams to start the pick/ban stage over.

3.9.  League organizers reserve the right to change match start time if necessary. Team representatives must be notified at least 6 hours in advance about the changes.

3.10.  All player nicknames, team clan tags and in game logos must comply with the official tournament registration form of the team.

3.11.  Tournament organizers must be notified by email of any team roster changes by an authorized person within 24 hours of the roster changes.

3.12.  Throughout the season, the team is allowed to submit 2 stand-ins under the condition that the stand-in player has not played in the league for another team on a permanent or on a temporary basis.

3.12.1. In case of changes in main roster, the new players will be allowed to play for the team only after the official announcement about roster change is published by the organization.

3.12.2. Teams are allowed to substitute up to 2 players to attend the LAN-finals.

3.13.  If a team uses a substitute player, his clan-tag must look as follows: «Stand-in>nickname».

3.14.  If a team wants to exercise its right of postponing a match, the team representative must notify league organizers no later than 1 hour prior to the start of game 1. When game 1 has started, none of the teams can exercise the right of postponing the match.

3.15.  During the lobby creation phase, everyone in the lobby must follow the orders of league admin.

3.16. Each match of a gameday in each region should be played after the previous match is finished. In case that by the previously planned time of match start, the previous one has not yet been finished, the start of that match is moved. This way, it is not possible for 2 matches to be played simultaneously.

3.17. In case of 1 or more players losing connection to the game, the game is paused. If everyone is not back after 10 minutes, the game goes on. The waiting time can be extended at the discretion of game admin.

4.    Disciplinary rules and sanctions for rule violations

4.1.  Sanctions to teams or players may be applied by the match judge immediately or by the judiciary after consideration of all case circumstances. At the same time, the judiciary may cancel or toughen the sanctions applied to teams or players by admins during the match itself.

4.2.  The following cases are considered violation of rules and principles of league conduct by teams and players:

4.2.1.    Being late to a match (see clause 3.6.);

4.2.2    Use of nicknames that differ from the ones used in registration form (+1 penalty point for each occasion);

4.2.3.    Refusal to play a match (+15 penalty points);

4.2.4.    Rude, disrespectful behavior from players during the match and in the pre-game lobby (+5 penalty points);

4.2.5.    Exceeding the limit of stand-in players in a match or involvement of undeclared substitutions (+10 penalty points);

4.2.6.    Participation in any actions that can be characterized as unfair play (+20 penalty points);

4.2.7. Ignoring the requests of league admins (+5 penalty points).

4.2.8. Use of team logo and team name that differ from the ones in the register form. (+3 penalty points)

4.3.1. When a team gets 20 penalty points, it loses 1 win on a map (applies to group stage only). 4.3.2. After getting 40 penalty points, the team is disqualified and the results of its matches are nullified.

4.4.  The judiciary shall decide on the fate of a match, a player or a team not later than 24 hours after match completion. In the event of new nuances surfacing concerning a dispute, judges may resume proceedings regarding the disputed situation with no time limit.

4.5.  Decision taken by the judiciary may be appealed by the team representing themselves or their player within 24 hours after the publication of the judicial decision. After this time, no appeals shall be considered by the tournament organizers.

4.6.  All participants of a disputed or a conflict situation bear responsibility for the accuracy of the information provided to the judiciary.

4.7.  All participants of the tournament process must be familiar with all regulation clauses. Otherwise, the organizers have the right to prevent the team from participating in matches.